Hither Thither Hill

Hither Thither Hill is World 1-4. It's a grassy area with a windmill. It can be accessed by collecting the first comet piece in Water's Edge Way.

Layout
The first are includes two warp pipes (One leads to the Big Buzzy Beetle fight and the Toad, while the other leads to a hidden area with a Shiny Line Jump in it) and the windmill. In order to enter the windmill, the player must Paperize a Fan sticker on the tree stump.on it.

The next area is a enclosed garden with a dead end.

If Mario takes the pipe to the left of the windmill, Mario can get to the fenced in area in the area above. Inside the fence is a Green Toad, which you must save and take back to Decalburg. He can't jump over the fence, or touch any enemy. Once taken back, he reveals the windmill code - 4123. Back in the windmill, once the code is entered, Mario can jump in a pipe, jump over some platforms, and collected the Pipe Scrap.

Back in the pipe near the windmill, Mario can Paperize and put the Pipe Scrap back where it was. Once placed, Mario can enter. Inside is a Mini-Boss, the Big Buzzy Beetle. Once defeated, Mario will receive a HP-Up Heart.

The next area is a small garden with the Comet Piece. This leads to Goomba Fortress.

HP-Up Heart
The HP-Up Heart can be obtained by defeating the Big Buzzy Beetle.

Secret Door
The Secret Door can be found at the last area of the level. Inside is the Matches.

Enemies

 * 2-Fold Goombas
 * Buzzy Beetles
 * Goombas
 * Koopa Troopas
 * Paper-Cone Goombas

Bosses/Mini-Boss

 * Big Buzzy Beetle

Things

 * Matches (Secret Door)